Daniel Phillips
http://danp.us
http://www.linkedin.com/in/danphi
Professional Experience:
343 Studios (Microsoft), Kirkland WA -
website
Jan 30 2012 - Present
Contract 3D Environment Artist on Halo 4
343 Studios (Microsoft), Kirkland WA -
website
July 2011 - Oct 18 2011
Contract 3D Environment Artist on Halo 4
Turn 10 Studios (Microsoft), Redmond WA -
forzamotorsport.net
Oct 2010 - July 2011
Contract 3D Environment Artist on Forza 4
Bungie, Kirkland WA -
bungie.net
Nov 3 2008 - May 2010
Liquid Dragon Studios, Bellevue WA -
liquiddragon.com
Dec 2004 - Sept 2008, 3 years 10 months
- Deadliest Catch: Alaskan Storm - Modeling, texturing, and rigging of key assets. Some UI and other misc work.
- Word Crispies - Responsible for all art except storyboards and table backgrounds.
- The Odyssey: Winds of Athena - All art except front screen and cut scene paintings.
- Protoyped Overflow, an action/puzzle game for next gen hardware with real time fluids.
- Concept drawings for many game ideas.
Sucker Punch Productions, Bellevue WA -
suckerpunch.com
Feb 2004 - August 2004, 7 month contract
Modeling Support and Production Assistant on Sly 2: Band of Thieves for PS2
- Applied in-house developed AI technology to all levels using Maya
- Responsible for all dialog and movie files including localized versions in 14 languages
- Worked with game designers to get their script into the game and ready for recording sessions
- Modeling and physics bugs
- Captured screenshots for press
Education:
1999 - 2003
Ringling School of Art and Design Sarasota, FL
Bachelor of Fine Arts
Major in Computer Animation
Software:
Autodesk 3ds Max, Autodesk Maya, Adobe Photoshop, Autodesk Mudbox
References available upon request.