Dan Phillips Portfolio
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Daniel Phillips

http://danp.us
http://www.linkedin.com/in/danphi

Professional Experience:
343 Studios (Microsoft), Kirkland WA - website
Jan 30 2012 - Present
    Contract 3D Environment Artist on Halo 4

343 Studios (Microsoft), Kirkland WA - website
July 2011 - Oct 18 2011
    Contract 3D Environment Artist on Halo 4

Turn 10 Studios (Microsoft), Redmond WA - forzamotorsport.net
Oct 2010 - July 2011
    Contract 3D Environment Artist on Forza 4

Bungie, Kirkland WA - bungie.net
Nov 3 2008 - May 2010

Liquid Dragon Studios, Bellevue WA - liquiddragon.com
Dec 2004 - Sept 2008, 3 years 10 months
  • Deadliest Catch: Alaskan Storm - Modeling, texturing, and rigging of key assets. Some UI and other misc work.
  • Word Crispies - Responsible for all art except storyboards and table backgrounds.
  • The Odyssey: Winds of Athena - All art except front screen and cut scene paintings.
  • Protoyped Overflow, an action/puzzle game for next gen hardware with real time fluids.
  • Concept drawings for many game ideas.

Sucker Punch Productions, Bellevue WA - suckerpunch.com
Feb 2004 - August 2004, 7 month contract
    Modeling Support and Production Assistant on Sly 2: Band of Thieves for PS2
  • Applied in-house developed AI technology to all levels using Maya
  • Responsible for all dialog and movie files including localized versions in 14 languages
  • Worked with game designers to get their script into the game and ready for recording sessions
  • Modeling and physics bugs
  • Captured screenshots for press

Education:
1999 - 2003
Ringling School of Art and Design Sarasota, FL
Bachelor of Fine Arts
Major in Computer Animation


Software:
Autodesk 3ds Max, Autodesk Maya, Adobe Photoshop, Autodesk Mudbox


References available upon request.