Senior Environment Artist
at
1047 Games
Sept 11, 2023
- July 22,
2025 and Dec 1, 2025
- Present
Remote
- Empulse
-
Shipped three multiplayer maps on a
small team under a tight schedule.
-
Delivered the final map, Drainage, in
only two weeks with two other
environment artists.
- Splitgate 2
-
Led an external team developing a
multiplayer arena level.
-
Collaborated across disciplines to take
several multiplayer maps from blockout to
shippable quality.
-
Built the main menu environment from
existing assets.
-
Modeled key environment assets for
multiple levels.
-
Developed materials, shaders,
Blueprints, and editor tools.
Environment Artist
at
Ironwood Studios
Contract
May 12, 2022
- August
31, 2023
Remote
-
Pacific Drive
-
Joined the Pacific Drive team 18 months
before release to polish and complete
several key environments.
Founder
of
Enno Games
Jan 31, 2021
- November
2021
Asheville, NC
-
Sky Fleet
-
Designed, developed, and shipped a
commercial game solo on Steam.
-
Wrote all code and created nearly all
art; directed a freelance sound designer
for audio.
-
Built the client in Unity (C#) and the
multiplayer server in Java, with custom
TCP/UDP networking and a proprietary
physics engine.
-
Automated server orchestration and
matchmaking in Rust; deployed with
Docker on DigitalOcean.
Environment Artist
at
343 (Microsoft)
Contract through YOH
May 1, 2013
- Dec 23,
2015
and Nov 8,
2016 - Jan
31, 2021
Redmond, WA
- Halo Infinite
-
Modeled and textured environments for
multiplayer levels.
- Created hero vista assets.
-
Managed a team of two environment
artists and provided feedback to
external outsource team.
-
Oversaw tracking and scheduling for a
large portion of the Banished props.
- Halo 5
-
Modeled and textured environments for
multiplayer levels.
-
Collaborated with design and concept
teams to transform blockouts and ideas
into polished, shippable environments.
-
Materials, LODs, collision, performance
and memory optimization.
Environment Artist
at
Camouflaj
Contract
Dec 10, 2012
- April
30, 2013
Bellevue, WA
- Republique
-
Created environments for Republique, an
iPad game built in Unity.
3D Artist
at
343 (Microsoft)
Contract through Filter then YOH
July 2011
- Oct 18
2011
and Jan
30, 2012
- Nov 30,
2012
Kirkland, WA
- Halo 4
-
Modeled and textured multiplayer props.
-
Modeled, textured, lit, and built
materials for Spartan Ops multiplayer
environments.
Environment Artist
at
Turn 10 (Microsoft)
Contract through Filter
Oct 2010
- July
2011
Redmond, WA
- Forza 4
-
Modeled and textured environments.
3D Prop Artist
at
Bungie
Contract
Nov 3, 2008
- May 2010
Kirkland, WA
- Halo: Reach
-
Modeled and textured destructible
environment props.
Artist
at
Liquid Dragon Studios
Dec 2004
- Sept
2008
Bellevue, WA
Art Support
at
Suckerpunch Productions
Contract
Feb 2004
- Aug 2004
Bellevue, WA
- Sly 2: Band of Thieves (PS2)
-
Modeling Support and Production
Assistant.
-
Applied in-house AI technology across
all levels in Maya.
-
Managed all dialog and movie files,
including localizations in 14 languages.
-
Collaborated with designers to implement
scripts and prepare recording sessions.
- Fixed modeling and physics bugs.
-
Captured screenshots for press
materials.