Hi!

I'm Dan. Living in Asheville, NC after growing up in northwest Florida and making a lengthy stay in Seattle.

Over 22 years of experience in game dev including four Halo titles, an entire game by myself called Sky Fleet and most recently Pacific Drive, Splitgate 2, and Empulse.

Outside of work I spend time woodworking, house projects, and exploring the local mountains and rivers.

~ Portfolio ~

~ Resume ~

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Daniel Phillips
Game Developer in Asheville, NC
Work Experience
Senior Environment Artist at 1047 Games
Sept 11, 2023 - July 22, 2025 and Dec 1, 2025 - Present
Remote
  • Empulse
    • Shipped three multiplayer maps on a small team under a tight schedule.
    • Delivered the final map, Drainage, in only two weeks with two other environment artists.
  • Splitgate 2
    • Led an external team developing a multiplayer arena level.
    • Collaborated across disciplines to take several multiplayer maps from blockout to shippable quality.
    • Built the main menu environment from existing assets.
    • Modeled key environment assets for multiple levels.
    • Developed materials, shaders, Blueprints, and editor tools.
Environment Artist at Ironwood Studios
Contract
May 12, 2022 - August 31, 2023
Remote
  • Pacific Drive
    • Joined the Pacific Drive team 18 months before release to polish and complete several key environments.
Founder of Enno Games
Jan 31, 2021 - November 2021
Asheville, NC
  • Sky Fleet
    • Designed, developed, and shipped a commercial game solo on Steam.
    • Wrote all code and created nearly all art; directed a freelance sound designer for audio.
    • Built the client in Unity (C#) and the multiplayer server in Java, with custom TCP/UDP networking and a proprietary physics engine.
    • Automated server orchestration and matchmaking in Rust; deployed with Docker on DigitalOcean.
Environment Artist at 343 (Microsoft)
Contract through YOH
May 1, 2013 - Dec 23, 2015 and Nov 8, 2016 - Jan 31, 2021
Redmond, WA
  • Halo Infinite
    • Modeled and textured environments for multiplayer levels.
    • Created hero vista assets.
    • Managed a team of two environment artists and provided feedback to external outsource team.
    • Oversaw tracking and scheduling for a large portion of the Banished props.
  • Halo 5
    • Modeled and textured environments for multiplayer levels.
    • Collaborated with design and concept teams to transform blockouts and ideas into polished, shippable environments.
    • Materials, LODs, collision, performance and memory optimization.
Environment Artist at Camouflaj
Contract
Dec 10, 2012 - April 30, 2013
Bellevue, WA
  • Republique
    • Created environments for Republique, an iPad game built in Unity.
3D Artist at 343 (Microsoft)
Contract through Filter then YOH
July 2011 - Oct 18 2011 and Jan 30, 2012 - Nov 30, 2012
Kirkland, WA
  • Halo 4
    • Modeled and textured multiplayer props.
    • Modeled, textured, lit, and built materials for Spartan Ops multiplayer environments.
Environment Artist at Turn 10 (Microsoft)
Contract through Filter
Oct 2010 - July 2011
Redmond, WA
  • Forza 4
    • Modeled and textured environments.
3D Prop Artist at Bungie
Contract
Nov 3, 2008 - May 2010
Kirkland, WA
  • Halo: Reach
    • Modeled and textured destructible environment props.
Artist at Liquid Dragon Studios
Dec 2004 - Sept 2008
Bellevue, WA
Art Support at Suckerpunch Productions
Contract
Feb 2004 - Aug 2004
Bellevue, WA
  • Sly 2: Band of Thieves (PS2)
    • Modeling Support and Production Assistant.
    • Applied in-house AI technology across all levels in Maya.
    • Managed all dialog and movie files, including localizations in 14 languages.
    • Collaborated with designers to implement scripts and prepare recording sessions.
    • Fixed modeling and physics bugs.
    • Captured screenshots for press materials.
Software
  • Blender
  • Maya
  • Photoshop
  • Substance Designer
  • Substance Painter
  • Unity
  • Unreal
Languages
  • Javascript
  • C#
  • Java
  • HLSL
  • Some Rust
  • MongoDB
  • Docker
Education
BFA in Computer Animation
Ringling School of Art and Design
1999 - 2003

~ Contact Info ~

Email [email protected]
Twitter @dan335
Discord .dan_
Instagram danp335
LinkedIn danphi